* billiard *
Four-ball is a carom billiards game. The game is played on a
pocketless table with four balls, usually one white with a red or black
spot, one white, and two red balls. Each player is assigned one of
the white balls as his or her own cue ball. A point is scored when a
shooter caroms on any two other balls (red).
One of the variation of four-ball is the East Asian game Yotsudama
(Japanese) or Danggu (Korean). The game is played with four balls:
Two red object balls, one white cue ball, and one white cue ball with a
red or back spot. Each of the two players is assigned his or her own
cue ball. A point is scored when the shooter caroms on both red
balls. The shooter is penalized a point for failure to carom on either
read ball or if the shooter causes his or her cue ball to carom off the
opponent's cue ball. Thus, the shooter must avoid any carom or kiss
off of the opponent's ball while striving to carom on the two red object
balls. A carom on only one red ball results in no points but ends the
In the Korean version, the cue ball is placed beside one of the red
object balls in the opening shot, and game commences by hitting the
red ball on the opposite side of the table, as in carom billiards.
Finally, the player has to sign off by doing a three cushion shot after
having scored the final point.
Three cushion is a carom game wherein the shooter's cue ball must
contact the cushions of the table at least three time before first
touching the second object ball of his shot in order for the shooter to
count a point.
One point is scored each time a legal count is made. A legal count is
scored any time the shooter causes his cue ball to contact three
cushion before first contacting the second object ball (both his
opponent's cue ball and the red ball must be contacted on the shot).
The order of ball and cushion contacts is otherwise irrelevant.
The red-ball must be the first object ball contacted on the break. The
non-breaker's cue ball is placed on the head spot and the red ball is
placed on the foot spot. The breaker must position his or her cue ball
along the head string no more than six inches away from his or her
opponent's cue ball.
A legal counting stroke entitles the shooter to continue at the table
until he or she fails to legally count.
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